Today during Animation 3, we reviewed the 12 Principles of Animation and answered some questions about it. We ended up having to find YouTube videos demonstrating each of the principles because we do not have Maya 2023 on the computers yet. Overall, it has started out relatively slow because, as I said, we don’t have Maya 2023 on the computers yet, but I look forward to when we do get around to working in Maya.
1. What is the main purpose of the principles of animation?
It produces the illusion that the animation follows basic laws of physics
2. What was the difference between Disney’s philosophy of animation as compared to Warner’s and Tex Avery’s philosophy?
Disney’s philosophy was to use the 12 principles of animation to create realistic animations that follow the basic laws of physics, while Warner’s and Tex Avery’s philosophy was to push the boundaries of what is possible in cartoons that aren’t possible in real life.
3. What is the purpose of the squash and stretch principle?
It gives the animation a sense of elasticity, which prevents it from feeling stiff and lifeless.
4. What does anticipation do for animation?
Prepares the viewer for an action that is about to happen.
5. How is staging applied to animation? How is it similar to theatre?
Staging is applied in animation to guide the eye of the viewer to the main focus. This is similar to theater in the sense that the staging helps the viewer understand what is going on.
6. What is the difference between straight ahead action and pose to pose?
Straight ahead is making an animation frame by frame, while pose to pose is taking the major poses of the action and drawing everything in between based on those major poses.
7. Describe follow through and overlapping action.
Follow through is the preservation of momentum after part of an object stops moving, such as lurching forward when a car stops, while overlapping action is multiple different actions happening at once.
8. How does slow in and slow out create realism in animation?
Slow in and slow out creates realism by giving the viewer the impression that the object has to gradually gain momentum before reaching max speed.
9. Who or what does the arc principle apply to?
The arc principle applies to nearly everything except machinery.
10. Why does the arc principle not apply to mechanical movement?
Arcs are used to make movement look natural, while mechanical movement typically looks unnatural.
11. What is the important thing to remember about secondary movement?
The secondary movement should never take away from the primary action.
12. Describe why timing is important.
Timing is important for many reasons, the most prevalent of which are 1) so that the viewer can process what is going on, 2) to retain the feeling of realism in the animation, and 3) to properly convey the speed of the action (or actions) that are being done.
13. Why is it important to employ a level of restraint when using exaggeration?
Overdoing exaggeration ends up making the animation seem too cartoony, while having just the right amount of exaggeration makes the animation stand out while still being semi-realistic.
14. What does solid drawing mean?
Solid drawing means to give what is being drawn a consistent set of properties, such as mass, volume, and shape.
15. What is important to a character when it concerns appeal? Why?
When it concerns appeal, it is important to not overdo it with the character. It should have a relatively simple design that conveys the personality of the character, but that is also pleasant to look at. If the character has no personality in their design, then they become basic and forgettable. If the character is difficult to look at, then people will not look at the character, also leading to problems.
Videos of Principles since we don’t have Maya yet
1. Squash & Stretch – 12 Principles of Animation
2. Anticipation – 12 Principles of Animation
3. Staging – 12 Principles of Animation
4. Straight Ahead & Pose to Pose – 12 Principles of Animation
5. Follow Through & Overlapping Action – 12 Principles of Animation
6. Slow In & Slow Out – 12 Principles of Animation
7. Arcs – 12 Principles of Animation
8. Secondary Action – 12 Principles of Animation
9. Timing – 12 Principles of Animation
10. Exaggeration – 12 Principles of Animation
11. Solid Drawing – 12 Principles of Animation
12. Appeal – 12 Principles of Animation