https://docs.google.com/presentation/d/19ZilAVUHgH9XhcuqDlp3VP4Wsjcow8kVGZQYKT9CEu0/edit?usp=sharing For our Animation Final, we have storyboarded our plan for it. The concept is a game show where the contestant is a clock, and they will be trying to read the time in order to get money. The twist is that even though it’s a clock and it even looks in a mirror and …
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Animation Final Project Asset Sheet
For the Animation Final, our group created an asset sheet. We have decided that Grace will be doing the modeling, texturing, rigging, and animating of the Clock, Aiden will be doing the modeling and texturing of most miscellaneous objects and the background, and I will be texturing, rigging, and animating the host. We have all …
Animation Final Project Final Post
Today in Animation, we finally finished the final project we’ve been working on for the past few weeks. It has been a nightmare to work on, but we are all very glad to have finished it. We had to cut some planned parts from the animation, such as the host, because they were giving us …
Animation Final Daily Post
Today in Animation, we continued working on our final animations. I continued working on rigging the gameshow host, and I was finally able to fix the direction that the IK handles were bending. It took a lot of searching, but I finally was able to figure out how to fix it with some help from …
Time is Money Final Project Daily Post
Today in Animation, I continued working on the final project. I was able to rig the mini-man model, but I can’t figure out how to get the joints to bend properly. I looked it up, but still haven’t found much on it. Otherwise, I haven’t run into many issues.
Maya nCloth
Today in Animation, I finished working on the nCloth tutorial. I followed along with it to make a cloth that held falling particles, or the spheres that were falling out of nowhere. Making it wasn’t difficult at all, and I actually had lots of fun messing with the movement of the transform constraints. I didn’t …
Wrecking Ball Rigid Bodies Final Post
Today in Animation, I finished making the wrecking ball physics simulation in Maya. The only notable comment I can think to make about this is that I am now convinced that Maya is composed of human suffering, but in the form of an Animation software. All jokes aside, this project was somewhat fun to do. …
Maya Wrecking Ball Project
Today in Animation, we worked on making a wrecking ball collide with a wall of blocks using rigid bodies in Maya. I made it relatively far in the video and have almost completed it. This project can be described in two words: Hilarious pain. Hilarious because it’s funny seeing the wrecking ball just absolutely freak …
Maya Rigid and Soft Bodies Daily Post
Today in Animation, I continued learning about rigid and soft bodies in Maya. I followed along with a tutorial to learn the basics of assigning active and passive rigid bodies to objects. I then assigned a gravity field to the ball, allowing it to fall and roll into the wall of cubes. I didn’t have …
Maya Rigging Project Final Post
Today in Animation, I finished my Crane Rigging Project in Maya. I had it mostly completed, I just needed to adjust the movement a bit. Other than that, I was already finished. This project was very simple and fun. I’d have to say that this is my favorite project by far because of how fun …