Maya Tutorials Daily Blog Post

Today in Animation, I continued working on texturing and shading in Maya while following with video tutorials. I was able to make decent progress today, but was stopped completely by an issue that I had with the UV Editor. When I would open the editor and select a textured object, it would present a message saying, “Error: Texture loading has failed because there are more high resolution textures than your video card has enough memory to handle. Viewport texture display has been turned off and multi-sample anti-aliasing has been disabled to save memory.
You can fix this by enabling Automatic Maximum Texture Resolution Clamping in the Viewport 2.0 options, to dynamically down-sample textures according to your available GPU memory.” This repeatedly popped up, even after closing it, until I closed the UV Editor panel. As a result of this, I could not fix the textures for the corks or the wood around the window on the left. Because of this, I will start using a different computer until this one (hopefully) gets fixed. Other than this, I had minimal difficulty keeping up with the videos.

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